God rays effect
Cast rays of light from the top of the screen. This won't work well if shown on top of the background color of the scene. Be sure to use an object acting as a background or a floor.

Parameters
- Center X and Center Y set the position the rays appear to come from.
- Angle tilts the rays, and Light sets how far they reach down the screen.
- Gain and Lacunarity shape the intensity and detail of the rays (how bright and how broken-up they look).
- Disable Parallel to make the rays spread out from the center point instead of staying parallel.
- Animation Speed animates the rays over time:
0pauses them,1is normal speed,2is double speed, etc.
Reference
All effects are listed in the effects reference page.